
Link's Crossbow Training
2007 · Nintendo EAD Software Development Group No.3 · First person · Action, Fantasy, Shooter
Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.
Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles.
Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.
Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).
Screenshots
The Legend of Zelda
1 The Legend of Zelda
2 Zelda II: The Adventure of Link
3 The Legend of Zelda: A Link to the Past
4 The Legend of Zelda: Link's Awakening
5 Link: The Faces of Evil
6 Zelda: The Wand of Gamelon
7 The Legend of Zelda: Link's Awakening DX
8 The Legend of Zelda: Oracle of Seasons
9 The Legend of Zelda: Oracle of Ages
10 The Legend of Zelda: Four Swords
11 The Legend of Zelda: A Link to the Past
12 The Legend of Zelda: Four Swords Adventures
13 The Legend of Zelda: The Minish Cap
14 Classic NES Series: The Legend of Zelda
15 The Legend of Zelda: Twilight Princess
16 Freshly-Picked Tingle's Rosy Rupeeland
17 The Legend of Zelda: Twilight Princess
18 Link's Crossbow Training
19 The Legend of Zelda: Spirit Tracks
20 The Legend of Zelda: Skyward Sword
21 The Legend of Zelda: Ocarina of Time 3D
22 The Legend of Zelda: Four Swords - Anniversary Edition
23 The Legend of Zelda: A Link Between Worlds
24 The Legend of Zelda: Tri Force Heroes
25 The Legend of Zelda: Twilight Princess HD
26 My Nintendo Picross: The Legend of Zelda Twilight Princess
27 The Legend of Zelda: Breath of the Wild
28 Hyrule Warriors: Definitive Edition
29 The Legend of Zelda: Link's Awakening
30 The Legend of Zelda: Skyward Sword HDReviews 0
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